![]() As long as there are no warp disruption modules active on them, they can enter warp. Almost all ships have an inherent Warp Strength of 0. In order for your ship's warp drive to activate, it must have a positive Warp Strength. bubble), your warp drive will deactivate and you will need to manually fly clear of the bubble before you can warp. If your ship enters an Interdiction Sphere (i.e.However, as per a change made on 10 September, 2019, any ship which remains stuck bumping for 3 minutes will automatically enter warp regardless of alignment. If this happens, it is best to cancel your warp and manually pilot until you are clear of the obstruction then try and warp again. If you are bumping in to a structure (station, aseroid, accretion gate, etc.) this process can take a very long time. At this point, your ship will try to re-align and enter warp again. If your ship collides with a solid object (station, gate, ship, etc.) it will "bounce".There are two instances where this distance is important: The second important aspect of entering warp is the physical distance your ship moves between the time you press the "warp" button and you actually enter warp. before they can target you and apply a warp disrupter). The reasons for this is simple, if a hostile ship (war target, pirate, etc…) warps in on you while you are mining or doing a mission or whatever, you can warp out while they are decelerating from their warp (i.e. Doing this is what is meant when you are advised to “fight aligned” or “be aligned”. While in this state, you can enter warp to your pre-aligned destination instantly. This will align your ship to a destination and accelerate you to your maximum speed. You can pre-align your ship by using the “Align To” option in the various menus.If a ship's alignment time is longer than one cycle of their afterburner or microwarpdrive, the module can be activated for a single cycle to give a few seconds of boosted acceleration, allowing the ship to enter warp immediately upon the module deactivating. However, their speed increase can also be exploited for extremely large ships.(While they also increase your top speed, the change in mass is what changes align time.) Afterburner or Micro Warp Drive), when activated, increase your mass, increasing your alignment time. Note that part of the alignment process is to accelerate your ship to at least 75% of your current top speed.battleships, capital ships, etc…) will take a long time to align and enter warp. shuttles and most frigates) will align and enter warp very quickly, whereas large ships (i.e. Alignment time of a ship is directly affected by its size.During the ship’s alignment, its warp drive will be deactivated and the ship prevented from warping, if it enters an Interdiction sphere (i.e.When this happens, the ships warp drive is deactivated and the ship is prevented from warping. While the ship is aligning, it can be targeted by other ships and have a Warp Disrupter (or warp scrambler) activated on it.When you hit the Warp button, your ship has to align itself physically to its destination and accelerate to 75% of its current top speed, before it can actually enter warp. The most important aspect of entering warp is the time lapse between the point at which you hit the “warp” button and the time you actually enter warp. What you need to know about entering warp This exit “area” is known as the Warp Exit Envelope (WXP). Your ship exits warp in a random direction and distance (2,500m) from the Warp Exit Point (WXP).Your ship actually enters warp at the Warp Entry Point (WEP).The amount of time this takes is the Alignment Time (AT) and the physical distance the ship moves during this phase is the Alignment Distance (AD). Your ship aligns to the destination and accelerates to 75% of its current top speed.This is your Warp Initiation Point (WIP). Select a destination that is at least 150km away via the Overview, Fleet window, Bookmark, etc… and press the “Warp To” button or menu option.Proceed with other actions, activate a jump or acceleration gate, begin your attack on hostiles, etc….Your ship exits warp at the intended destination.Your ship travels at warp speed to its destination. ![]() Your ship enters warp to its destination.
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